Production-Grade Mobile
Game Development
I build high-performance, conversion-optimized iOS and Android games in Unity. Optimized for rapid loading, stable 60 FPS framerates, and seamless SDK integrations.
Who This Service Is For
Delivering complete engineering clarity for studios, publishers, and brands looking to scale their mobile gaming metrics.
Indie Studios & Game Designers
Need an experienced senior developer to translate raw game designs, art assets, and narrative scripts into high-performance shipped builds.
Founders & Brands
Looking to release interactive gamified loyalty apps, custom promotional playables, or hyper-casual titles to boost user acquisition.
Publishers Seeking Optimization
Struggling with low retention metrics, Google Play/Apple Store compliance rejections, or memory leaks on low-tier mobile hardware.
Problems I Solve
Eliminating development friction, storefront rejections, and low player retention benchmarks.
Strict Store Compliance Failures
Apple's Human Interface guidelines and Google Play's rigorous 20-tester testing policy or API requirements can block launches. I manage provisioning, build metadata, and privacy criteria for frictionless certification.
Poor Device Framerates & Stutter
Unity games often suffer from garbage collector spikes and high draw calls. I profile memory, pack sprites into efficient atlases, optimize scripts, and target a steady 60 FPS on Android and iOS devices.
Broken Monetization Syncs
Rewarded ads failing to give rewards, broken In-App Purchase restore flows, or buggy ad mediations. I build rock-solid server validation and native SDK listeners.
High Build Size & Long Loads
Large download packages kill conversion rates. I set up Unity Addressables to dynamically host art assets on secure CDNs, keeping initial app sizes well below store limits.
Mobile Game Development Services
Complete system scoping, advanced C# development, and storefront compliance pipelines.
iOS & Android Game Engineering
End-to-end game production utilizing clean C# architectures, decoupled managers, and responsive virtual joystick/touch configurations.
- New input system setups
- Device orientation handlers
- Battery & thermal optimizations
Performance Scopes & Memory Profiling
Rigorous deep-dives using Unity Profiler and Memory Profiler to isolate memory leaks, reduce CPU overhead, and clean GC allocation loops.
- GC-free update loops
- Dynamic texture compression
- Draw call batching
Monetization & Ad Mediation Integrations
Integrating AppLovin MAX, ironSource LevelPlay, and Google AdMob to run rewarded video placements, interstitals, and banner layouts.
- Server-side validation (SSV)
- IAP store setups
- Ad tracking privacy popups
Store Submission & Update Cycles
Managing App Store Connect and Google Play Console environments from closed beta testing tracks to live release management.
- Certificates & App IDs
- Target API compliance
- Store listing optimization
Development Workflow
A structured visual roadmap ensuring clean milestone delivery, compliance, and storefront execution.
Discovery & Scope
We analyze game mechanics, target platforms (iOS/Android/WebGL), performance baselines, and monetization pipelines.
Architecture Setup
Structuring clean C# project frameworks with strict separation between data models, game controllers, and visual assets.
Core Loop Prototyping
Assembling a graybox build of core gameplay mechanics to validate control responsiveness, game feel, and player fun metrics.
Full Development Sprints
Implementing UI screens, sound effects, level pipelines, saving, dynamic asset loading via Addressables, and analytics hooks.
SDK & Analytics Integration
Adding ad mediation networks, crash reporting SDKs, push notifications, and GA4 telemetry handlers for complete user insights.
Store Certification
Preparing build metadata, age ratings, privacy policies, and running sandbox tests through TestFlight and Play Store internal test tracks.
LiveOps & Launch
Pushing production builds to public release, tracking crash rates, adjusting Remote Config values, and scheduling level updates.
Featured Shipped Games
Real Unity games built, optimized, and deployed globally to the official app storefronts.

Bird Sort Mania
A commercial color-sorting puzzle title shipped globally.
Features highly optimized puzzle sorting algorithms, dynamic background asset packaging, custom UI layouts, and deep GA4 telemetry setups. Shipped in 20 days on a $6,000 budget to demonstrate AI-accelerated dev pipelines.

Buffalo Billionaire
Fast-paced casino-inspired tycoon tapping title.
Idle game architecture featuring high-throughput tap-detectors, local database saving, progression multipliers, and native ad SDK placements for premium ad monetization.

Pet Hero: Animal Hospital
Reflex-based pet rescue simulation game.
Interactive pet rescue levels built in Unity, featuring localized storage solutions, screen-bounds collision solvers, dynamic spawn systems, and full store compliance architectures.

Restaurant RUSH: Idle Tycoon
Strategic manager simulator shipped across stores and HTML5 portals.
Engineered with offline progress tracking, idle managers, incremental math curves, and dual builds optimized for mobile devices and web browsers.
Proven Technology Stack
Utilizing commercial standard game engines and live operation systems to deploy production-ready code.
Engine & Frameworks
- Unity 6 / Unity 2022 LTS
- C# Gameplay Engineering
- Zenject/Extenject (Dependency Injection)
- Addressable Asset System
Monetization & Ads
- AppLovin MAX Mediation
- ironSource / LevelPlay
- Google AdMob
- Unity Ads SDK
- In-App Purchases (IAP) REST Sync
Backend & LiveOps
- Firebase Analytics & Auth
- Google Cloud Functions
- Unity Remote Config
- Push Notifications (APNS / FCM)
- GameAnalytics SDK
Store Tooling
- Apple App Store Connect
- Google Play Developer Console
- Xcode Compilation Pipelines
- Gradle & Android NDK Configurations
- Crashlytics / Sentry Reporting
App Store Publishing
Full compliance management across iOS App Store Connect and Google Play Developer Console, handling certificates, provisioning profiles, privacy criteria, and build submission pipelines.
Apple App Store Connect
- iOS Provisioning & Code Signing
- TestFlight Distribution Setup
- App Store Metadata Compliance
- Privacy Policy Configuration
Google Play Console
- Android Keystore Configuration
- Closed Testing Track Pipelines
- AAB Package Optimization
- Target API level updates
Monetization & LiveOps
Optimizing lifetime value through ad integration, progression loops, and dynamic settings modifications.
Rewarded & Interstitials
Integrating rewarded video prompts (extending lives, double multipliers) that players value, combined with interstitial placement configurations.
IAP Purchases & Sync
Configuring coin packages, item boosts, subscription tiers, and local inventory saves that sync with app stores securely.
Remote Config & Events
Setting up variables remotely to dynamically scale gameplay difficulty, configure limited events, and schedule seasonal upgrades without rebuild code.
Mobile Game Development FAQ
Insights & Shipped Case Studies
How I Shipped a Production Unity Game in 20 Days
A case study detailing rapid scoping, production priority management, and store launch metrics.
How to Avoid Apple App Store Rejection
Common pitfalls in submitting Unity builds to the App Store, and how to configure metadata correctly.
Unity Build Size Optimization Checklist
A hands-on technical breakdown of optimizing Addressables, texture crunching, and sprite atlases.
Ready to Ship Your Next
Top-Tier Mobile Game?
Let's book a technical discovery call to align on scope, monetization structures, and release milestones.